Monday, October 14, 2013

Simon Says...

Back in 1978, a few programmers put together a simple, but fun toy: red, green, blue, and yellow lights, tones built on an A major chord, and few lines of code. The result was Simon, still available in stores, having gone through several design changes and platform innovations.

But the game remains the same. Simon lights up one colored panel, and the player has to respond by pressing that same panel. Simon lights up that first panel, once more, and then another panel (or sometimes repeats with same one again). The gamer repeats the sequence, and after each iterations Simon adds one more step.

The “basic” game is won after a sequence of eight steps. Due to limitation with hardware and programming, the maximum number of sequences in a single game is 31. The world record for most consecutive games played to 31, in a row, is 14, according the Guinness Book of World Records.

The game is named after the children’s game “Simon Says,” where a leader instructs a group to do various actions, via the phrase “Simons says….”

Simon says touch your nose. Simon says stand on one foot.

Players are “out” if they follow an instruction not prefaced with “Simon says.”

Simon says turn around. Simon says fold your arms. Nod your head. You’re out, Steve, Simon didn’t say to nod your head!

This game, too, had a popularity in the 80s, thanks to Lou Goldstein, a “tumbler” who would lead championship-style Simon Says competitions on TV and sports half-times shows. If you’re old enough, you might remember seeing him on the Dick Clark show, Real People, and Battle of the Network Stars.

Both games, it turns out, are good for you. According to Science Daily, a study published in Psychological Assessment shows “higher academic outcomes associated with the game” in children of ages 3-6 who participated in the study.

Playing the electronic version of Simon can also reap benefits for gamers. A study (PDF) published in the Journal of Behavioral And Neuroscience research in 2006 found that playing Simon served as viable means of measuring working memory, and resisted “habituation, practice effects, and proactive interference across trials.”

Simon says play games to keep your mind sharp!

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